Urza's Saga

Unglued Anthologies
Urza's Saga
Two gears
Released October 1998
29 March 2010 (MTGO)
Size 350 cards (110 commons, 110 uncommons, 110 rares, 20 basic lands)
Keywords Echo, Cycling
Mechanics "Free" spells, Sleeping and Growing Enchantments
Designers Mike Elliot (lead), Richard Garfield, Bill Rose, Mark Rosewater
Developers Mike Elliot (lead), William Jockusch, Bill Rose, Mark Rosewater, Henry Stern, Beth Moursund
Dev. code Armadillo
Exp. code USG
First set in the Urza block
Urza's Saga Urza's Legacy Urza's Destiny

Urza's Saga is the 15th expert level set, a 350-card Magic: The Gathering expansion set that debuted in October 1998. Some employees of Wizards consider it one of the most powerful sets ever released, with many cards now banned in tournament formats.[1] The expansion symbol features a pair of gears from an Urza machine.

Contents

Set history

Urza's Saga has a storyline and thematic feel that suggest an artifact-based set, although it contained many notable cards of each different card type. Among players, the Urza block is widely considered to be the most powerful block from top to bottom.

Urza's block ushered in a new era of combo decks (card decks where only a handful of cards are needed to win games). The period of play after the release of Urza's Saga is often referred to as "Combo Winter" by both players and Wizards staff.[2] Standard (Type-2) and Saga Block constructed decks were so fast that they could often win before turn three. Several articles on the Wizards of the Coast website MagicTheGathering.com discuss various tournaments in which players would mulligan down to half their starting hand size just for the perfect initial hand. A ban on several of the sets most powerful cards followed. The all-too-true joke of the era was that "the early game was the coin flip, the mid game was the mulligan, and the end game was the first turn."[3]

In all, The Urza block has had more cards banned from it than any other card set. Over the course of the block's history, 16 different cards have at one point been banned in at least one DCI sanctioned format, nine of which debuted in Urza's Saga (Stroke of Genius, Time Spiral, Windfall, Yawgmoth's Will, Goblin Lackey, Voltaic Key, Gaea's Cradle, Serra's Sanctum, and Tolarian Academy).[4][5]

Storyline

The story of Urza's Saga and the later sets in the block are prequels to the former Tempest, Stronghold, and Exodus sets, explaining the aftermath of the Brothers' War as seen in the Antiquities expansion.

Whereas other sets have all five colors of cards referencing the same story, Urza's Saga has each of the five colors showing a different part of the storyline.

Green cards detail the conflict on Argoth, which would lead to the events of the Ice Age expansion. Black cards reveal Urza's failed attack on the plane Phyrexia. White cards document Urza's period of recuperation in Serra's Realm. Blue cards explain Urza's founding of an academy on Tolaria and his temporal experiments. Red cards show Urza's alliance with Shiv.

Shiv, Phyrexia, Tolaria, and Serra's Realm are some of the most iconic settings in Magic. Most of the story of this set is written in the book Planeswalker, though the battle of Argoth is from the end of The Brothers' War and the founding of Tolaria and alliance with Shiv are found in Time Streams.

Mechanics

As a side note, the rules for the Trample ability were simplified in Urza's Saga.[6]

Notable cards

References

External links